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Ship modes

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Ship modes are four modes you can choose for your ship's crew while in a combat encounter. All have their purposes as well as advantages and disadvantages.

Sailing

The default mode when entering combat. Offers the following modifiers:

  • Reload multiplier: 0.2
  • Ship turning speed: 0.4
  • Global repair time bonus: 0.5
  • Cannot prepare boarding, remove water, patch leaks, or put out fires.

Gunnery

A mode focused on firing and dealing damage.

  • Reload multiplier: 0.01 (2000% faster than in default mode)
  • Ship turning speed: 0.3 (25% slower)
  • Global repair time bonus: 0.5
  • Sail rising speed: -0.2 (20% slower)
  • Cannot prepare boarding, remove water, patch leaks, or put out fires.

Survival

In this mode, the crew focuses on keeping the ship afloat.

  • Reload multiplier: 1 (500% slower than in default mode)
  • Ship turning speed: 0.3 (25% slower)
  • Global repair time bonus: -0.2 (20% faster repair than base value)
  • Fires are extinguished, water removed from the hull, and all leaks are patched up.
  • Cannot prepare boarding.

Boarding

The crew prepares for boarding, loading weapons and gathering on the upper deck.

  • Reload multiplier: 1 (500% slower than in default mode), except for the first deck which enjoys a -0.29 multiplier (firing faster)
  • Ship turning speed: 0.4 (equal to sailing)
  • Troops gather at a rate of 0.83/s
  • All crew on the first deck receives 30% more damage
  • Global repair time bonus: 0.5
  • Cannot remove water, patch leaks, or put out fires.