Crafting

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In Naval Action, crafting is an essential component of gameplay, allowing you to create ships, modules, and other necessary upgrades.

Features[edit | edit source]

  • Every player starts at crafting level 1 and gains experience as they craft materials, ships, and modules. The cap is level 50, with additional rewards acquired at set levels. Breaking down and crafting also produces rewards and blueprints.
  • Crafting is only possible while in port. Outposts are required.
  • Crafting is limited by labor hours. You get a pre-set amount of labor hours to use each day, with more granted at higher levels.
  • It goes without saying that crafting requires materials.

Each captain can get a crafting level from 1 to 50 and gain XP for crafting materials and ships. Some blueprints get available if you reach a certain crafting level, others well be rewarded randomly when crafting/breaking up ships.

Wood and quality[edit | edit source]

One of the major elements of the game's crafting mechanics is wood type and quality of the item. Their choice affects your ship performance.

Wood types[edit | edit source]

  • Wood type affects speed and armor.
Type Speed Armor
Fir ↑↑ ↓↓
Teak -
Oak
Live Oak ↓↓ ↑↑

Quality[edit | edit source]

  • Quality is the most important element of crafting. Unlocked at regular intervals according to the crafting level, each higher quality level offers better performance and functionality.
Quality Basic Common Fine Mastercraft Exceptional
Level required 0 15 25 40 50

Crafting tables[edit | edit source]

Upgrades[edit | edit source]

  • All upgrade modifiers are presented as decimals for easier multiplication. To arrive at the percentage value, simply multiply by 100.
Name Type Effects Resource cost
Barricades Permanent
Quality Basic Common Fine Mastercraft Exceptional
Melee bonus 0.025 0.05 0.075 0.1 0.15
Firepower bonus 0.025 0.05 0.075 0.1 0.15
Copper Plating Permanent
Quality Basic Common Fine Mastercraft Exceptional
Ship Max Speed 0.01 0.01375 0.0175 0.02125 0.025
Extra Planking Permanent
Quality Basic Common Fine Mastercraft Exceptional
Armor hit points bonus (global) 0.03 0.0475 0.065 0.0825 0.1
Max speed -0.01 -0.02 -0.03 -0.04 -0.05
Water leak reduction -0.05 -0.0625 -0.075 -0.0875 -0.1
Higher quality level require +5 planks per level and +1 of each other component
Improved Magazine Access Permanent
Quality Basic Common Fine Mastercraft Exceptional
Cannons reload time reduction -0.01 -0.02 -0.03 -0.04 -0.05
Optimized Rudder Permanent
Quality Basic Common Fine Mastercraft Exceptional
Turning speed increase 0.015 0.03 0.05 0.06 0.075
Rudder half-turn time reduction -0.03 -0.06 -0.1 -0.12 -0.15
Reinforced Masts Permanent
Quality Basic Common Fine Mastercraft Exceptional
Mast hit point bonus 0.25 0.4375 0.625 0.8125 1
Sail hit point bonus 0.05 0.075 0.1 0.12 0.15
Reinforced Rudder Permanent
Quality Basic Common Fine Mastercraft Exceptional
Module hit points bonus 0.25 0.4375 0.625 0.8125 1
Speed Trim Permanent
Quality Basic Common Fine Mastercraft Exceptional
Maximum speed bonus 0.01 0.01375 0.0175 0.02125 0.025
Turning speed reduction -0.01 -0.01375 -0.0175 -0.02125 -0.025
Maximum roll angle increase 0.05 0.05 0.05 0.05 0.05
Mast hit points reduction -0.025 -0.04 -0.0625 -0.075 -0.1
Global armor hit point reduction -0.025 -0.04 -0.0625 -0.075 -0.1
Turning Trim Permanent
Quality Basic Common Fine Mastercraft Exceptional
Maximum speed -0.01 -0.01375 -0.0175 -0.02125 -0.025
Turning speed 0.01 0.01375 0.0175 0.02125 0.025
Boarding Axes Regular
Quality Basic Common Fine Mastercraft Exceptional
Attack bonus 0.025 0.031 0.037 0.043 0.049
Disengage duration -0.01 -0.01 -0.01 -0.01 -0.01
Boarding Ladders and Ropes Regular
Quality Basic Common Fine Mastercraft Exceptional
Melee Penalty Reduce 0.025 0.031 0.037 0.043 0.049
Extra Hammocks Regular
Quality Basic Common Fine Mastercraft Exceptional
Crew base size increase 0.01 0.02 0.03 0.04 0.05
Extra Pump Regular
Quality Basic Common Fine Mastercraft Exceptional
Water removal speed bonus 0.05 0.0625 0.075 0.0875 0.1
Water pump hit points bonus 0.5 0.5 0.5 0.5 0.5
Grenades Supplement Regular
Quality Basic Common Fine Mastercraft Exceptional
Grenade bonus 0.025 0.04 0.05 0.06 0.075
Grog Rations Regular
Quality Basic Common Fine Mastercraft Exceptional
Attack bonus 0.04 0.08 0.12 0.16 0.2
Morale bonus 0.04 0.12 0.2 0.3 0.4
Accuracy penalty -0.05 -0.1 -0.15 -0.2 -0.3
Higher quality levels require +1 of each other component
Lightweight Ropes and Blocks Regular
Quality Basic Common Fine Mastercraft Exceptional
Roll angle reduction -0.02 -0.04 -0.06 -0.08 -0.1
Muskets and Pistols Regular
Quality Basic Common Fine Mastercraft Exceptional
Percentage of crew carrying muskets during boarding 0.025 0.05 0.075 0.1 0.125
Higher quality levels require +1 of each component
Optimized Ballast Regular
Quality Basic Common Fine Mastercraft Exceptional
Ship maximum roll angle -0.02 -0.04 -0.06 -0.08 -0.12

10 x Iron Ingots 10 x Silver Ingots 10 x Red Wood Log 15 x Cases

Pellews Sights Regular
Quality Basic Common Fine Mastercraft Exceptional
Cannon dispersion reduction (per 100 meters) -0.02 -0.05 -0.08 -0.1 -0.15
Rum Rations Regular
Quality Basic Common Fine Mastercraft Exceptional
Cannon reload time reduction -0.01 -0.02 -0.03 -0.04 -0.05
Cannon dispersion increase (per 100 meters) 0.1 0.1 0.1 0.1 0.1
Turn speed bonus 0.02 0.05 0.08 0.12 0.15
Rudder half-turn time reduction -0.02 -0.05 -0.08 -0.12 -0.15
Steel Toolbox Regular
Quality Basic Common Fine Mastercraft Exceptional
Repair time reduction -0.04 -0.055 -0.07 -0.085 -0.1
Repair bonus 0.04 0.055 0.07 0.085 0.1